--[[
	© 2011 CloudSixteen.com do not share, re-distribute or modify
	without permission of its author (kurozael@gmail.com).
--]]

function EFFECT:Init(data)
	local particleEmitter = ParticleEmitter( data:GetOrigin() );
	local scale = data:GetScale() or 2;
	
	for i = 1, (32 * scale) do
		local startSize = math.Rand(128 * scale, 256 * scale);
		local position = Vector(math.Rand(-16, 16), math.Rand(-16, 16), math.Rand(-16, 16) + 30);
		local particle = particleEmitter:Add("particle/particle_smokegrenade", data:GetOrigin() + position);
		
		if (particle) then
			particle:SetAirResistance( math.Rand(500, 600) );
			particle:SetStartAlpha( math.Rand(250, 255) );
			particle:SetStartSize(startSize);
			particle:SetRollDelta( math.Rand(-0.2, 0.2) );
			particle:SetEndAlpha( math.Rand(0, 64) );
			particle:SetVelocity( VectorRand() * math.Rand(2000, 2200) );
			particle:SetLifeTime(0);
			particle:SetLighting(0);
			particle:SetGravity( Vector( math.Rand(-8, 8), math.Rand(-8, 8), math.Rand(16, -16) ) );
			particle:SetCollide(true);
			particle:SetEndSize(startSize * 2);
			particle:SetDieTime( math.random(16, 24) );
			particle:SetBounce(0.5);
			particle:SetColor( math.random(220, 240), math.random(220, 240), math.random(220, 240) );
			particle:SetRoll( math.Rand(-180, 180) );
		end;
	end;
	
	particleEmitter:Finish()
end;

-- Called when the effect should be rendered.
function EFFECT:Render() end;

-- Called each frame.
function EFFECT:Think()
	return false;
end;