
TS.AnimTables = { }


-----------------------------------------
-- MALE CITIZEN ANIM TABLE
-----------------------------------------
TS.AnimTables[1] = { }
TS.AnimTables[1].Models =
{

   "models/srpmodels/loner1.mdl",
	"models/srpmodels/loner2.mdl",
	"models/srpmodels/loner3.mdl",
	"models/srp/bandit1.mdl",
	"models/srp/bandit2.mdl",
	"models/srp/bandit3.mdl",
	"models/srp/bandit4.mdl",
	"models/srp/rookie1.mdl",
	"models/srp/rookie2.mdl",
	"models/srp/rookie2.mdl",
	"models/srp/rookie3.mdl",
	"models/srp/rookie4.mdl",
	"models/srp/rookie5.mdl",
	"models/srp/rookie6.mdl",
	"models/srp/rookie7.mdl",
	"models/srp/rookie8.mdl",

};

TS.AnimTables[1].Anim = { }

TS.AnimTables[1].Anim["STAND_idle"] = 1;
TS.AnimTables[1].Anim["STAND_walk"] = 6;
TS.AnimTables[1].Anim["STAND_run"] = 10;

TS.AnimTables[1].Anim["CROUCH_idle"] = 5;
TS.AnimTables[1].Anim["CROUCH_walk"] = 8;

TS.AnimTables[1].Anim["STAND_FIST_idle"] = 1;
TS.AnimTables[1].Anim["STAND_FIST_walk"] = 6;
TS.AnimTables[1].Anim["STAND_FIST_run"] = 10;
TS.AnimTables[1].Anim["CROUCH_FIST_idle"] = 5;
TS.AnimTables[1].Anim["CROUCH_FIST_walk"] = 8;

TS.AnimTables[1].Anim["STAND_FIST_AIM_idle"] = 265;
TS.AnimTables[1].Anim["STAND_FIST_AIM_walk"] = 318;
TS.AnimTables[1].Anim["STAND_FIST_AIM_run"] = 319;
TS.AnimTables[1].Anim["CROUCH_FIST_AIM_idle"] = 279;
TS.AnimTables[1].Anim["CROUCH_FIST_AIM_walk"] = 340;

TS.AnimTables[1].Anim["STAND_PISTOL_idle"] = 1;
TS.AnimTables[1].Anim["STAND_PISTOL_walk"] = 6;
TS.AnimTables[1].Anim["STAND_PISTOL_run"] = 10;
TS.AnimTables[1].Anim["CROUCH_PISTOL_idle"] = 5;
TS.AnimTables[1].Anim["CROUCH_PISTOL_walk"] = 8;

TS.AnimTables[1].Anim["STAND_PISTOL_AIM_idle"] = 270;
TS.AnimTables[1].Anim["STAND_PISTOL_AIM_walk"] = 318;
TS.AnimTables[1].Anim["STAND_PISTOL_AIM_run"] = 319;
TS.AnimTables[1].Anim["CROUCH_PISTOL_AIM_idle"] = 271;
TS.AnimTables[1].Anim["CROUCH_PISTOL_AIM_walk"] = 340;
 
TS.AnimTables[1].Anim["STAND_SMG_idle"] = 330;
TS.AnimTables[1].Anim["STAND_SMG_walk"] = 337;
TS.AnimTables[1].Anim["STAND_SMG_run"] = 338;
TS.AnimTables[1].Anim["CROUCH_SMG_idle"] = 332;
TS.AnimTables[1].Anim["CROUCH_SMG_walk"] = 335;

TS.AnimTables[1].Anim["STAND_SMG_AIM_idle"] = 265;
TS.AnimTables[1].Anim["STAND_SMG_AIM_walk"] = 318;
TS.AnimTables[1].Anim["STAND_SMG_AIM_run"] = 319;
TS.AnimTables[1].Anim["CROUCH_SMG_AIM_idle"] = 266;
TS.AnimTables[1].Anim["CROUCH_SMG_AIM_walk"] = 340;

TS.AnimTables[1].Anim["STAND_RIFLE_idle"] = ACT_IDLE_SHOTGUN_RELAXED
TS.AnimTables[1].Anim["STAND_RIFLE_walk"] = 337;
TS.AnimTables[1].Anim["STAND_RIFLE_run"] = 338;
TS.AnimTables[1].Anim["CROUCH_RIFLE_idle"] = 332;
TS.AnimTables[1].Anim["CROUCH_RIFLE_walk"] = 335;

TS.AnimTables[1].Anim["STAND_RIFLE_AIM_idle"] = 317;
TS.AnimTables[1].Anim["STAND_RIFLE_AIM_walk"] = 318;
TS.AnimTables[1].Anim["STAND_RIFLE_AIM_run"] = 319;
TS.AnimTables[1].Anim["CROUCH_RIFLE_AIM_idle"] = 266;
TS.AnimTables[1].Anim["CROUCH_RIFLE_AIM_walk"] = 340;

TS.AnimTables[1].Anim["jump"] = 27;

-----------------------------------------
-- END MALE CITIZEN ANIM TABLE
-----------------------------------------



-----------------------------------------
-- FEMALE CITIZEN ANIM TABLE
-----------------------------------------
TS.AnimTables[2] = { }
TS.AnimTables[2].Models =
{

  "models/Humans/Group01/Female_01.mdl",
  "models/Humans/Group01/Female_02.mdl",
  "models/Humans/Group01/Female_03.mdl",
  "models/Humans/Group01/Female_04.mdl",
  "models/Humans/Group01/Female_06.mdl",
  "models/Humans/Group01/Female_07.mdl",
  "models/Humans/Group02/Female_01.mdl",
  "models/Humans/Group02/Female_02.mdl",
  "models/Humans/Group02/Female_03.mdl",
  "models/Humans/Group02/Female_04.mdl",
  "models/Humans/Group02/Female_06.mdl",
  "models/Humans/Group02/Female_07.mdl",

};
TS.AnimTables[2].Anim = { }

TS.AnimTables[2].Anim["STAND_idle"] = 1;
TS.AnimTables[2].Anim["STAND_walk"] = 6;
TS.AnimTables[2].Anim["STAND_run"] = 10;

TS.AnimTables[2].Anim["STAND_FIST_idle"] = 1;
TS.AnimTables[2].Anim["STAND_FIST_walk"] = 6;
TS.AnimTables[2].Anim["STAND_FIST_run"] = 10;
TS.AnimTables[2].Anim["CROUCH_FIST_idle"] = 5;
TS.AnimTables[2].Anim["CROUCH_FIST_walk"] = 8;
TS.AnimTables[2].Anim["STAND_FIST_AIM_idle"] = 265;
TS.AnimTables[2].Anim["STAND_FIST_AIM_walk"] = 318;
TS.AnimTables[2].Anim["STAND_FIST_AIM_run"] = 319;
TS.AnimTables[2].Anim["CROUCH_FIST_AIM_idle"] = 279;
TS.AnimTables[2].Anim["CROUCH_FIST_AIM_walk"] = 340;

TS.AnimTables[2].Anim["STAND_PISTOL_idle"] = 1;
TS.AnimTables[2].Anim["STAND_PISTOL_walk"] = 6;
TS.AnimTables[2].Anim["STAND_PISTOL_run"] = 10;
TS.AnimTables[2].Anim["CROUCH_PISTOL_idle"] = 5;
TS.AnimTables[2].Anim["CROUCH_PISTOL_walk"] = 8;
TS.AnimTables[2].Anim["STAND_PISTOL_AIM_idle"] = 304;
TS.AnimTables[2].Anim["STAND_PISTOL_AIM_walk"] = 352;
TS.AnimTables[2].Anim["STAND_PISTOL_AIM_run"] = 353;
TS.AnimTables[2].Anim["CROUCH_PISTOL_AIM_idle"] = 266;
TS.AnimTables[2].Anim["CROUCH_PISTOL_AIM_walk"] = 342;

TS.AnimTables[2].Anim["STAND_SMG_idle"] = 311;
TS.AnimTables[2].Anim["STAND_SMG_walk"] = 313;
TS.AnimTables[2].Anim["STAND_SMG_run"] = 316;
TS.AnimTables[2].Anim["CROUCH_SMG_idle"] = 332;
TS.AnimTables[2].Anim["CROUCH_SMG_walk"] = 335;
TS.AnimTables[2].Anim["STAND_SMG_AIM_idle"] = 265;
TS.AnimTables[2].Anim["STAND_SMG_AIM_walk"] = 318;
TS.AnimTables[2].Anim["STAND_SMG_AIM_run"] = 319;
TS.AnimTables[2].Anim["CROUCH_SMG_AIM_idle"] = 266;
TS.AnimTables[2].Anim["CROUCH_SMG_AIM_walk"] = 340;

TS.AnimTables[2].Anim["STAND_RIFLE_idle"] = 322;
TS.AnimTables[2].Anim["STAND_RIFLE_walk"] = 337;
TS.AnimTables[2].Anim["STAND_RIFLE_run"] = 338;
TS.AnimTables[2].Anim["CROUCH_RIFLE_idle"] = 332;
TS.AnimTables[2].Anim["CROUCH_RIFLE_walk"] = 335;
TS.AnimTables[2].Anim["STAND_RIFLE_AIM_idle"] = 331;
TS.AnimTables[2].Anim["STAND_RIFLE_AIM_walk"] = 318;
TS.AnimTables[2].Anim["STAND_RIFLE_AIM_run"] = 319;
TS.AnimTables[2].Anim["CROUCH_RIFLE_AIM_idle"] = 266;
TS.AnimTables[2].Anim["CROUCH_RIFLE_AIM_walk"] = 340;

TS.AnimTables[2].Anim["CROUCH_idle"] = 5;
TS.AnimTables[2].Anim["CROUCH_walk"] = 8;

TS.AnimTables[2].Anim["jump"] = 27;

-----------------------------------------
-- END FEMALE CITIZEN ANIM TABLE
-----------------------------------------


for k, v in pairs( TS.AnimTables ) do

	for n, m in pairs( v.Models ) do
	
		TS.AnimTables[k].Models[n] = string.lower( TS.AnimTables[k].Models[n] );
	
	end

end
