
--Combine lines, to be said via rp_playline

TS.CombineSounds = { }

function AddCombineLine( line, dir )

	local sound = { }
	sound.line = line;
	sound.dir = dir;
	
	table.insert( TS.CombineSounds, sound );
	
end

AddCombineLine( "Sweeping for suspect", "npc/metropolice/hiding02.wav" );
AddCombineLine( "Isolate", "npc/metropolice/hiding05.wav" );
AddCombineLine( "11-99.  Officer needs assistance", "npc/metropolice/vo/11-99officerneedsassistance.wav" );
AddCombineLine( "Administer", "npc/metropolice/vo/administer.wav" );
AddCombineLine( "Affirmative", "npc/metropolice/vo/affirmative.wav" );
AddCombineLine( "Affirmative 2", "npc/metropolice/vo/affirmative2.wav" );
AddCombineLine( "All units move in", "npc/metropolice/vo/allunitsmovein.wav" );
AddCombineLine( "Amputate", "npc/metropolice/vo/amputate.wav" );
AddCombineLine( "Anti-citizen", "npc/metropolice/vo/anticitizen.wav" );
AddCombineLine( "Citizen", "npc/metropolice/vo/citizen.wav" );
AddCombineLine( "Confirm Priority 1 sighted", "npc/metropolice/vo/confirmpriority1sighted.wav" );
AddCombineLine( "Control is 100 percent in this location..", "npc/metropolice/vo/control100percent.wav" );
AddCombineLine( "Copy", "npc/metropolice/vo/copy.wav" );
AddCombineLine( "Cover me, I'm going in", "npc/metropolice/vo/covermegoingin.wav" );
AddCombineLine( "6-3.  Criminal trespass.", "npc/metropolice/vo/criminaltrespass63.wav" );
AddCombineLine( "Destroy that cover", "npc/metropolice/vo/destroythatcover.wav" );
AddCombineLine( "Don't move", "npc/metropolice/vo/dontmove.wav" );
AddCombineLine( "Final verdict administered", "npc/metropolice/vo/finalverdictadministered.wav" );
AddCombineLine( "Final warning", "npc/metropolice/vo/finalwarning.wav" );
AddCombineLine( "First warning, move away", "npc/metropolice/vo/firstwarningmove.wav" );
AddCombineLine( "Get down!", "npc/metropolice/vo/getdown.wav" );
AddCombineLine( "Get out of here", "npc/metropolice/vo/getoutofhere.wav" );
AddCombineLine( "I got suspect 1 here", "npc/metropolice/vo/gotsuspect1here.wav" );
AddCombineLine( "Help!", "npc/metropolice/vo/help.wav" );
AddCombineLine( "He's running", "npc/metropolice/vo/hesrunning.wav" );
AddCombineLine( "Hold it", "npc/metropolice/vo/holdit.wav" );
AddCombineLine( "Hold it right there", "npc/metropolice/vo/holditrightthere.wav" );
AddCombineLine( "Investigating 10-103", "npc/metropolice/vo/investigating10-103.wav" );
AddCombineLine( "I said move along", "npc/metropolice/vo/isaidmovealong.wav" );
AddCombineLine( "Issuing malcompliance citation", "npc/metropolice/vo/issuingmalcompliantcitation.wav" );
AddCombineLine( "Keep moving", "npc/metropolice/vo/keepmoving.wav" );
AddCombineLine( "All units, lock your position", "npc/metropolice/vo/lockyourposition.wav" );
AddCombineLine( "Lookin' for trouble?", "npc/metropolice/vo/lookingfortrouble.wav" );
AddCombineLine( "Look out!", "npc/metropolice/vo/lookout.wav" );
AddCombineLine( "Minor hits continuing prosecution", "npc/metropolice/vo/minorhitscontinuing.wav" );
AddCombineLine( "Move", "npc/metropolice/vo/move.wav" );
AddCombineLine( "Move along", "npc/metropolice/vo/movealong3.wav" );
AddCombineLine( "Move back right now", "npc/metropolice/vo/movebackrightnow.wav" );
AddCombineLine( "Move it", "npc/metropolice/vo/moveit2.wav" );
AddCombineLine( "Moving to hardpoint", "npc/metropolice/vo/movingtohardpoint.wav" );
AddCombineLine( "Officer needs assistance on 11-99", "npc/metropolice/vo/officerneedsassistance.wav" );
AddCombineLine( "Officer needs help", "npc/metropolice/vo/officerneedshelp.wav" );
AddCombineLine( "Possible civil privacy violator here", "npc/metropolice/vo/possiblelevel3civilprivacyviolator.wav" );
AddCombineLine( "Prepare to receive civil judgement", "npc/metropolice/vo/prepareforjudgement.wav" );
AddCombineLine( "I have a priority 2 anti citizen here", "npc/metropolice/vo/priority2anticitizenhere.wav" );
AddCombineLine( "Prosecute", "npc/metropolice/vo/prosecute.wav" );
AddCombineLine( "Ready to amputate", "npc/metropolice/vo/readytoamputate.wav" );
AddCombineLine( "Roger that", "npc/metropolice/vo/rodgerthat.wav" );
AddCombineLine( "Search", "npc/metropolice/vo/search.wav" );
AddCombineLine( "Sentence delivered", "npc/metropolice/vo/sentencedelivered.wav" );
AddCombineLine( "Sterilize", "npc/metropolice/vo/sterilize.wav" );
AddCombineLine( "Sweeping for suspect", "npc/metropolice/vo/sweepingforsuspect.wav" );
AddCombineLine( "Team position advance", "npc/metropolice/vo/teaminpositionadvance.wav" );
AddCombineLine( "Take cover", "npc/metropolice/vo/takecover.wav" );
AddCombineLine( "This is your second warning", "npc/metropolice/vo/thisisyoursecondwarning.wav" );
AddCombineLine( "You want a noncompliance verdict?", "npc/metropolice/vo/youwantamalcomplianceverdict.wav" );
AddCombineLine( "You citizen, come with me", "vo/trainyard/ba_youcomewith.wav" );
AddCombineLine( "Alright, you can go", "npc/metropolice/vo/allrightyoucango.wav" );
AddCombineLine( "Block ready for cleanout", "npc/metropolice/vo/classifyasdbthisblockready.wav" );
AddCombineLine( "Clear, no sign of 647", "npc/metropolice/vo/clearno647no10-107.wav" );
AddCombineLine( "Inbound, cleaning up", "npc/metropolice/vo/get11-44inboundcleaningup.wav" );
AddCombineLine( "Report Status", "npc/metropolice/vo/localcptreportstatus.wav" );
AddCombineLine( "Need any help with this one?", "npc/metropolice/vo/needanyhelpwiththisone.wav" );
AddCombineLine( "Now get out of here", "npc/metropolice/vo/nowgetoutofhere.wav" );
AddCombineLine( "Pickup The can1", "npc/metropolice/vo/pickupthecan1.wav" );
AddCombineLine( "Pickup The can2", "npc/metropolice/vo/pickupthecan3.wav" );
AddCombineLine( "Put it in the trash", "npc/metropolice/vo/putitinthetrash.wav" );
AddCombineLine( "Loyalty Check", "npc/metropolice/vo/standardloyaltycheck.wav" );
AddCombineLine( "OW Chatter 1", "npc/combine_soldier/vo/prison_soldier_bunker1.wav" );
AddCombineLine( "OW Chatter 2", "npc/combine_soldier/vo/prison_soldier_freeman_antlions.wav" );
AddCombineLine( "OW Chatter 3", "npc/combine_soldier/vo/prison_soldier_prosecuteD7.wav" );
AddCombineLine( "SHIT!", "npc/metropolice/vo/shit.wav" );
AddCombineLine( "Hehehe..", "npc/metropolice/vo/chuckle.wav" );
AddCombineLine( "You knocked it over. Pick it up.", "npc/metropolice/vo/youknockeditover.wav" );
AddCombineLine( "Back up.", "vo/trainyard/ba_backup.wav" );
AddCombineLine( "Go on..", "vo/trainyard/ba_goon.wav" );
AddCombineLine( "Get in here.", "vo/trainyard/ba_inhere01.wav" );
AddCombineLine( "I said MOVE.", "vo/trainyard/ba_move01.wav" );
AddCombineLine( "No, I'm good.", "vo/trainyard/ba_noimgood.wav" );
AddCombineLine( "Yeah, I'm gonna need me some privacy for this..", "vo/trainyard/ba_privacy.wav" );