"VertexLitGeneric"
{
	"$baseTexture" 	"models/PMC/PMC_Shared/glass"
	"$bumpmap" "models/PMC/PMC_Shared/glass_n"

	"$envmapcontrast" 0.5
	"$envmapsaturation" 0.5
	"$envmap" "env_cubemap"
	"$envmaptint" "[ 0.4 0.4 0.4]"
	"$normalmapalphaenvmapmask" 1

	"$envmapmask" "models/PMC/PMC_Shared/glass_s"

	"$surfaceprop" "glass"

// Transparency

	"$translucent" 1
} 