ENT.Base = "base_ai";
ENT.Type = "ai";

ENT.PrintName 		= "Arachnid";
ENT.Author			= "Disseminate";
ENT.Contact 		= "";
ENT.Information		= "";
ENT.Category		= "SNPCs";

ENT.Spawnable 				= false;
ENT.AdminSpawnable 			= false;

ENT.AutomaticFrameAdvance 	= true;


/*---------------------------------------------------------
Name: PhysicsCollide
Desc: Called when physics collides. The table contains
data on the collision
//-------------------------------------------------------*/
function ENT:PhysicsCollide( data, physobj )
end
 
 
/*---------------------------------------------------------
Name: PhysicsUpdate
Desc: Called to update the physics .. or something.
//-------------------------------------------------------*/
function ENT:PhysicsUpdate( physobj )
end
  
/*---------------------------------------------------------
Name: SetAutomaticFrameAdvance
Desc: If you're not using animation you should turn this
off - it will save lots of bandwidth.
//-------------------------------------------------------*/
function ENT:SetAutomaticFrameAdvance( bUsingAnim )

	self.AutomaticFrameAdvance = bUsingAnim;

end 